FIRE

We got three core insights from the Bitcoin ecosystem:

  1. Temper-proof ledger.

  2. "Incentives", real-time incentives.

  3. "Long-term incentives", lasting for decades.

The conclusion of our systematic thinking about Web3 gaming is that infinite games create infinite consensus, in which incentives are the most important drivers.

Positioning of FIRE:

  1. The utility token for the new generation of Web3 gaming.

  2. Primarily allocated to the community for long-term, real-time incentives.

  3. Adjusted the economic balance of multiple games.

Token Information

FIRE Token Contract Address

Supply

The upper limit on the number of FIRE tokens is 1 billion.

Distribution Rules

Allocation

Unlocking Schedule

Output

  • Team: 25 million of FIRE tokens will be used for development team motivation. This part will be locked in 12 months and then linearly unlocked for 36 months.

  • Community: 30 million of FIRE tokens will be used for future communtiy building outside of MATR1X FIRE game. This part will be locked in 12 months and then linearly unlocked for 36 months.

  • Ecosystem: 120 million FIRE tokens will be used for liquidity pool at TGE, airdrops in early game test, bonus in ecosystem building, etc. At TGE 6.6 million FIRE token will be released and others will be released to build ecosystem accordingly. We strictly ensure transparency in the use of FIRE tokens.

  • Mining in Game: Rest of the FIRE tokens will be outputed in MATR1X FIRE Game, including rewards in NFT staking, playing game, tournaments, participating in other events. There will be a dynamic balance process to ensure that the upper limit on the number of FIRE tokens does not exceed 1 billion. Moreover, all the FIRE tokens consumed in MATR1X FIRE, including NFT upgrade and case opening, will be burned.

We have pre-allocated the FIRE tokens for the first three distribution categories to three separate wallet addresses. These tokens will be withdrawn from the respective wallets upon reaching the unlocking period. Here are the three wallet address lists:

  • TEAM Vault: 0x999b341557aB341f1Bb9D48899146455Fc96F318

  • Community Vault: 0x785D072D0AAb7CB9a0695591E634401c0291a3EB

  • Ecosystem Vault: 0x8772A25f8d3A5c2c7569e79e42cD56Aa8E72A1B2

Economic Cycle in MATR1X FIRE

Matchmaking

In various matchmaking game modes, players with advanced avatars can obtain FIRE and cases.

Avatar Upgrade

By consuming FIRE and other avatars, the attributes of the new avatars can be strengthened to improve in-game performance.

Avatar Reproduction

A new avatar can be produced through 3D bioprinting by fusion gene blueprint extracted from the other two avatars. Players have to pay FIRE to power 3D bioprinters.

Case Opening

Players need to pay USDC/USDT and FIRE to open cases and obtain in-game props.

FIRE Tokenomics Chart in MATR1X FIRE

The consumed FIRE consumed by other products in the future will be destroyed from players' payment accounts.

Infinite Game Plan

In the future, FIRE will be used in more scenarios out of MATR1X FIRE, such as in MATR1X BATTLE.

Stage 1: Firefly Stage

Duration: Within 7 months after FIRE TGE

Goal: Establish a solid foundation for the future growth of FIRE through effective distribution and burning mechanisms.

  1. The initial total supply of FIRE is 1 billion.

  2. Activate the burning mechanism. All FIRE consumed in the Apollo Program will be burned, thereby reducing the total supply cap of FIRE. It is expected to burn a total of 23.85 million FIRE.

  3. Burn 80% of team tokens. The team's FIRE holdings will be reduced from 25 million to 5 million tokens. The 20 million FIRE removed will be burned, further lowering the total supply cap.

Stage 2: Flamingo Stage

Duration: 7-24 months after FIRE TGE

Goal: Expand FIRE's use cases, accelerate its burning rate, and reduce its total supply cap to 500 million.

  1. Dynamically adjust emission rates. FIRE will be gradually issued through effective proof of work, with adjustments based on the scale of ecosystem users.

  2. Introduce new burning mechanisms. Economic activities within the game ecosystem will accelerate FIRE burning rate, reducing the total supply cap until the cap reaches 500 million.

  3. Introduce new use cases. Build FIRE into more gaming products.

Stage 3: Phoenix Stage

Duration: After 24 months after FIRE TGE (depending on game ecosystem development stage)

Goal: Upgrade the game economic cycle, increase the game ecosystem diversification, and achieve full circulation of the FIRE token.

  1. Economic cycle upgrade: FIRE consumed by various application activities (gaming products, eSports products, marketplaces, community products) will be put to specific pools, providing long-term incentives through effective proof of work.

  2. Derivative economic mechanisms: The emergence of more economic mechanisms will enable FIRE to circulate more efficiently within the gaming ecosystem.

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