MATR1X Whitepaper
  • 1. MATR1X Entertainment Platform Overview
  • 2. MATR1X Core Business
    • Game
      • MATR1X Studio
        • MATR1X FIRE
          • Game Modes
          • Economy & Asset
            • Weapon Skins
              • Souvenir Skins
              • Weapon Synthesis
            • Character
              • Genesis Character NFT
              • Play-to-Own Mechanism
            • Case
          • FIRE Token
        • MATR1X BATTLE
      • Game Investment
        • CASTILE
        • EVERMOON
      • Game Distribution
        • MATR1X Launchpool
    • IP & Entertainment
      • NFT
        • Platform NFT
        • Profile Picture
        • Character
        • Case
        • Weapon Skin
      • Worldview IP Story
        • MATR1X Universe
        • Worldview Stories
          • Cyber Earth
            • Hero Squad
            • Selected Maps
            • Major Forces
            • Weapon-pedia
              • Weapon Type
                • Pistol
                • Rifle
                • Submachine Gun
                • Light Machine Gun
                • Sniper Rifle
                • Shotgun
                • Melee Weapons
                • Tactical Projectile
        • IP Development
          • Worldview Novel
          • Franchising Consumer Products
          • Music
      • Creator Economy
        • MATR1X KUKU
        • Game Asset Editors
        • Creator DAO
          • Creator Community
    • AI
      • AIGC
      • AI Agent
    • Esports
      • Professional League
      • Watch To Earn
      • Esports & Entertainment Hub
        • GEDA Esports
      • Merchandise
    • Blockchain Infrastructure
      • Website Blockchain Portal
        • Asset Account
        • Asset Staking
        • Asset Creation
      • Blockchain Middle Platform
      • NFT Marketplace
      • Decentralized ID
      • Chain
        • DEX
  • 3. MAX Tokenomics
  • 4. Community & DAO
    • Community
      • Web3 Community
      • Web2 Community
      • SNS Community
    • DAO
      • MAX Allocation to Community
      • Rights of MATR1X DAO
      • X To Earn Community
        • Creator DAO
        • Scout Community
        • Other X-to-Earn Communities
  • 5. Technology
    • Public Chain
    • Game Engine
    • Security
  • 6. Roadmap
  • 7. Team
  • 8. Investors
  • 9. Disclaimer
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On this page
  • PvP Game Mode
  • PvE Game Mode
  • Game Mode Details
  • Team Match Mode
  • Team Competitive Mode
  • Arms Race Mode
  • Deathmatch Mode
  • Retakes Mode
  • Map Display
  • AI Player
  1. 2. MATR1X Core Business
  2. Game
  3. MATR1X Studio
  4. MATR1X FIRE

Game Modes

PreviousMATR1X FIRENextEconomy & Asset

Last updated 2 months ago

PvP Game Mode

In the classic game mode, players will be divided into two teams to fight multiple rounds on a map, and the team that completes different map missions first wins the round. Players can also participate in various tournaments, which will be presented in the first version of the game.

PvE Game Mode

In the casual PvE game mode, players can experience a variety of rogue-like elements and strategic choices. Related contents will be presented in the subsequent versions.

Game Mode Details

Team Match Mode

Both teams enter to start the game of which task is to kill enemies of the opposite team. Players can immediately resurrect after being killed. Killing an enemy earns points for the team and the team that reaches the target point wins. This mode is one of the most mainstream battle modes and is recommended for new players.

Team Competitive Mode

Players need to allocate their in-game resources to acquire weapons or equipment at the very beginning of the round. Players earn extra resources and round victory by eliminating the opposing team or fulfilling the missions. Players win the tournament by accumulating round victories. This mode is one of the most mainstream battle modes.

Arms Race Mode

A fast-paced mode in which players earn new weapons by eliminating a certain number of enemies. The first player to kill enemies with all types of weapons wins the match. This mode is recommended for new players.

Deathmatch Mode

Players freely choose their weapons and eliminate as many enemies as possible to earn points within the time limit. The player with the highest points at the end of the match wins. This mode is recommended for new players.

Retakes Mode

A 3v4 match mode. It adopts the map and rules of the Team Competitive Mode, but skips the early combat and directly enters the stage of retaking or defending the bomb site from the opposing team. This mode is more fast-paced.

Map Display

AI Player

We designed rich AI behavior trees that fit for various scenarios, and arranged distinctive AI behaviors for different types of players. AI players are able to simulate all the behaviors of actual players, such as jumping on hidden spots and sneaking up on real players. Therefore, it is hard to even distinguish them from actual players.

When teaming up with actual players, AI players can cooperate with their teammates, receiving information from and interacting with them. AI players have a super diverse tactical system that can make real-time responses according to the battle.

Based on AI players, we provide players with a "Human vs AI player" mode for training and learning, which helps players better understand the game rules.