FIRE Token
Last updated
Last updated
$FIRE is the foundation of the MATR1X FIRE economy, driving a sustainable Play-to-Own model and ensuring a dynamic, self-sustaining in-game economy.
As the primary currency within the ecosystem, $FIRE plays a pivotal role in resource acquisition, trading, and reward distribution, delivering long-term value to players, creators, and ecosystem participants.
Key Utilities
• In-Game Economy: Used for purchasing game items, character upgrades, battle-related expenses, and facilitating asset circulation within the game.
• Play-to-Own Incentives: Players can earn $FIRE through mining, competitive gameplay, and missions and freely trade it, ensuring true ownership of digital assets.
• NFT Ecosystem: Essential for character breeding, NFT trading, and loot box openings, reinforcing the game’s asset-driven economy.
Polygon PoS Chain: 0x838C9634dE6590B96aEadC4Bc6DB5c28Fd17E3C2
The total supply of $FIRE is capped at 1 billion tokens, with a burn mechanism in place to gradually reduce the supply to 500 million.
Team: 25 million of FIRE tokens will be used for development team motivation. This part will be locked in 12 months and then linearly unlocked for 36 months.
Community: 30 million of FIRE tokens will be used for future communtiy building outside of MATR1X FIRE game. This part will be locked in 12 months and then linearly unlocked for 36 months.
Ecosystem: 120 million FIRE tokens will be used for liquidity pool at TGE, airdrops in early game test, bonus in ecosystem building, etc. At TGE 6.6 million FIRE token will be released and others will be released to build ecosystem accordingly. We strictly ensure transparency in the use of FIRE tokens.
Mining in Game: Rest of the FIRE tokens will be outputed in MATR1X FIRE Game, including rewards in NFT staking, playing game, tournaments, participating in other events. There will be a dynamic balance process to ensure that the upper limit on the number of FIRE tokens does not exceed 1 billion. Moreover, all the FIRE tokens consumed in MATR1X FIRE, including NFT upgrade and case opening, will be burned.
We have pre-allocated the FIRE tokens for the first three distribution categories to three separate wallet addresses. These tokens will be withdrawn from the respective wallets upon reaching the unlocking period. Here are the three wallet address lists:
TEAM Vault: 0x999b341557aB341f1Bb9D48899146455Fc96F318
Community Vault: 0x785D072D0AAb7CB9a0695591E634401c0291a3EB
Ecosystem Vault: 0x8772A25f8d3A5c2c7569e79e42cD56Aa8E72A1B2
In various matchmaking game modes, players with advanced avatars can obtain FIRE and cases.
By consuming FIRE and other avatars, the attributes of the new avatars can be strengthened to improve in-game performance.
A new avatar can be produced through 3D bioprinting by fusion gene blueprint extracted from the other two avatars. Players have to pay FIRE to power 3D bioprinters.
Players need to pay USDC/USDT and FIRE to open cases and obtain in-game props.
FIRE Tokenomics Chart in MATR1X FIRE
The consumed FIRE consumed by other products in the future will be destroyed from players' payment accounts.
In the future, FIRE will be used in more scenarios out of MATR1X FIRE, such as in MATR1X BATTLE.
Duration: Within 7 months after FIRE TGE
Goal: Establish a solid foundation for the future growth of FIRE through effective distribution and burning mechanisms.
The initial total supply of FIRE is 1 billion.
Activate the burning mechanism. All FIRE consumed in the Apollo Program will be burned, thereby reducing the total supply cap of FIRE. It is expected to burn a total of 23.85 million FIRE.
Burn 80% of team tokens. The team's FIRE holdings will be reduced from 25 million to 5 million tokens. The 20 million FIRE removed will be burned, further lowering the total supply cap.
Duration: 7-24 months after FIRE TGE
Goal: Expand FIRE's use cases, accelerate its burning rate, and reduce its total supply cap to 500 million.
Dynamically adjust emission rates. FIRE will be gradually issued through effective proof of work, with adjustments based on the scale of ecosystem users.
Introduce new burning mechanisms. Economic activities within the game ecosystem will accelerate FIRE burning rate, reducing the total supply cap until the cap reaches 500 million.
Introduce new use cases. Build FIRE into more gaming products.
Duration: After 24 months after FIRE TGE (depending on game ecosystem development stage)
Goal: Upgrade the game economic cycle, increase the game ecosystem diversification, and achieve full circulation of the FIRE token.
Economic cycle upgrade: FIRE consumed by various application activities (gaming products, eSports products, marketplaces, community products) will be put to specific pools, providing long-term incentives through effective proof of work.
Derivative economic mechanisms: The emergence of more economic mechanisms will enable FIRE to circulate more efficiently within the gaming ecosystem.