# Game Asset Editors

## **Resource Editor**

Players can upload their own 3D models (weapons, avatars, etc.) through the Resource Editor. These models may be included in the game based on community ratings and feedback. These contributors will not only be recognized and admired by all of us but also receive a share of the sales of their items.

## **Level Editor**

In the future, we will open a community-specific level editor, as well as in-game assets for creators. Players can easily find, download, and play community-created Matr1x FIRE maps. Highly community-rated Maps may also be included in the game.

## **Modularity**

To give level designers and artists higher flexibility, reusability, and efficiency, a wide range of modular assets will be built. These map assets are built to be as customizable as possible and offer the following options: multiple colors, surface textures (skin materials) and sizes, which can all be fully interconnected. The idea is that we only need to build a reusable prop set that can apply to an unlimited number of scenarios.

## **Gameplay Customization**

We will open customized features in the Map Editor. Map creators can either refer to the core of classic gameplay or use it as a draft for new ideas. Players can create their dream MATR1X FIRE by Gameplay construction, designing winning algorithms, adjusting combat styles, and tweaking game parameters!

In the near future, we will use more AIGC technology to support Game Asset Editors. Please read:

{% embed url="<https://matr1x.gitbook.io/matr1x-whitepaper/2.-matr1x-platform/ai/aigc>" %}


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