# Weapon Synthesis

### Introduction to Weapon Synthesis System <a href="#introduction-to-weapon-synthesis-system" id="introduction-to-weapon-synthesis-system"></a>

The Weapon Synthesis System in MATR1X FIRE allows players to exchange 10 skins of equivalent rarity or one single StatTrak skin for the next highest-level weapon based on weapons put into the synthesis system. The level of an object obtained by synthesis will always be one level higher than that of the object exchanged for it. 10 Rare (blue) skins will always generate Epic (purple) skins, and so on.

Weapon Synthesis System

<figure><img src="/files/Wedt0vHuPWLQyEKWgJox" alt=""><figcaption></figcaption></figure>

### Synthetic Materials Rules <a href="#synthetic-materials-rules" id="synthetic-materials-rules"></a>

1. All 10 weapons are of the same rarity (Uncommon, Rare, or Epic, etc.) and are both normal or StatTrak weapons.
2. Normal weapon skins are not available in exchange for synthesis for StatTrak weapon skins and vice versa.
3. Legendary level weapon and the rarest weapon in weapon inventory cannot be used in any synthesis.
4. Souvenir weapons cannot be used for synthesis.

### Synthesis Output <a href="#synthesis-output" id="synthesis-output"></a>

A new weapon skin will be generated after reclaiming synthesis cost. The generated item will contain the following:

* **Token ID**
  * The weapon is randomly obtained according to the weights of all recovered synthetic consumable materials.
  * Token ID will be produced according to the case.
* **Wear Rating**
  * The wear rating of all synthetic materials contributes to the wear rate calculation of the new skin.
* **Item StatTrak**
  * If all weapons are with StatTrak, the generated item also has StatTrak.
  * If all weapons are without StatTrak, the generated item also has no StatTrak.


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