> For the complete documentation index, see [llms.txt](https://matr1x.gitbook.io/matr1x-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://matr1x.gitbook.io/matr1x-whitepaper/2.-matr1x-core-business/game/matr1x-studio/matr1x-fire/economy-and-asset.md).

# Economy & Asset

## **Main Tokens Involved in the Economic System**          &#x20;

### **FIRE**&#x20;

Game tokens are used for various burning mechanics in the game, including avatar upgrade, cases opening and weapon casting.   &#x20;

### **MAX**

Game governance tokens, used to refer to the DAO governance of the entire ecosystem of Matr1x, with a total supply of 800 Million.       &#x20;

### **Stable Coin (USDT)**

As a widely-used stable coin, USDT is used as the in-game transaction currency and in-game service payment.          &#x20;

## **NFT Categories**           &#x20;

### **Weapons**

The Weapon NFTs which are main combat props in the game can change the appearance of weapons but do not alter the attributes of weapons.     &#x20;

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<figure><img src="/files/almsB3sdLk5IvxMhFCA9" alt=""><figcaption><p>Weapon</p></figcaption></figure>

### **Cases**

Players can open cases to obtain a variety of NFT props. Most of the NFT assets in the Matr1x FIRE game come from cases.     &#x20;

<figure><img src="/files/9vTrIqzJRHxNyNVtENOU" alt=""><figcaption><p>Case</p></figcaption></figure>

### **Avatars**

Avatars are the characters the players use for combat. High-quality avatars can earn FIRE and obtain cases in matches. Avatar NFTs belong to the "mining machine" type of NFT assets. There will also be a series of "cultivation" gameplay for the Avatars.

<figure><img src="/files/L0dzoyVPewizXYR2cZh0" alt=""><figcaption><p>Avatar</p></figcaption></figure>

## **Main Economic Activities**

### **Matchmaking**

In various matchmaking game modes, players with advanced avatars can obtain FIRE tokens and cases.

### **Avatar Upgrade**

By consuming FIRE tokens and other avatars, the attributes of the new avatars can be strengthened to improve in-game performance.

### **Avatar Reproduction**

A new avatar can be produced through 3D bioprinting by fusion gene blueprint extracted from the other two avatars. Players have to pay FIRE tokens to power 3D bioprinters.

### **Case Opening**

Players need to pay USDC and FIRE tokens to open cases and obtain in-game props.

### **Weapon Casting**

Only weapons that meet specific requirements can be put into the Weapon Casting Systems. Players can dismantle some low-quality weapons to acquire raw materials, which can be used in casting upper-quality weapons in a 3D weapon printer, by adding in more new components. Players have to pay FIRE tokens to power the 3D weapon printers.       &#x20;

<figure><img src="/files/kNIPv0kb6P4xy6TMbcFm" alt=""><figcaption><p>Weapon Systhesis System</p></figcaption></figure>

## **Main Economic Cycles**      &#x20;

<figure><img src="/files/5Ocv72BZSuExR6JHTqRp" alt=""><figcaption></figcaption></figure>
