MATR1X Whitepaper
  • 1. MATR1X Entertainment Platform Overview
  • 2. MATR1X Core Business
    • Game
      • MATR1X Studio
        • MATR1X FIRE
          • Game Modes
          • Economy & Asset
            • Weapon Skins
              • Souvenir Skins
              • Weapon Synthesis
            • Character
              • Genesis Character NFT
              • Play-to-Own Mechanism
            • Case
          • FIRE Token
        • MATR1X BATTLE
      • Game Investment
        • CASTILE
        • EVERMOON
      • Game Distribution
        • MATR1X Launchpool
    • IP & Entertainment
      • NFT
        • Platform NFT
        • Profile Picture
        • Character
        • Case
        • Weapon Skin
      • Worldview IP Story
        • MATR1X Universe
        • Worldview Stories
          • Cyber Earth
            • Hero Squad
            • Selected Maps
            • Major Forces
            • Weapon-pedia
              • Weapon Type
                • Pistol
                • Rifle
                • Submachine Gun
                • Light Machine Gun
                • Sniper Rifle
                • Shotgun
                • Melee Weapons
                • Tactical Projectile
        • IP Development
          • Worldview Novel
          • Franchising Consumer Products
          • Music
      • Creator Economy
        • MATR1X KUKU
        • Game Asset Editors
        • Creator DAO
          • Creator Community
    • AI
      • AIGC
      • AI Agent
    • Esports
      • Professional League
      • Watch To Earn
      • Esports & Entertainment Hub
        • GEDA Esports
      • Merchandise
    • Blockchain Infrastructure
      • Website Blockchain Portal
        • Asset Account
        • Asset Staking
        • Asset Creation
      • Blockchain Middle Platform
      • NFT Marketplace
      • Decentralized ID
      • Chain
        • DEX
  • 3. MAX Tokenomics
  • 4. Community & DAO
    • Community
      • Web3 Community
      • Web2 Community
      • SNS Community
    • DAO
      • MAX Allocation to Community
      • Rights of MATR1X DAO
      • X To Earn Community
        • Creator DAO
        • Scout Community
        • Other X-to-Earn Communities
  • 5. Technology
    • Public Chain
    • Game Engine
    • Security
  • 6. Roadmap
  • 7. Team
  • 8. Investors
  • 9. Disclaimer
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On this page
  • Main Tokens Involved in the Economic System
  • FIRE
  • MAX
  • Stable Coin (USDT)
  • NFT Categories
  • Weapons
  • Cases
  • Avatars
  • Main Economic Activities
  • Matchmaking
  • Avatar Upgrade
  • Avatar Reproduction
  • Case Opening
  • Weapon Casting
  • Main Economic Cycles
  1. 2. MATR1X Core Business
  2. Game
  3. MATR1X Studio
  4. MATR1X FIRE

Economy & Asset

Main Introduction: In-Game Asset Classes

PreviousGame ModesNextWeapon Skins

Last updated 2 months ago

Main Tokens Involved in the Economic System

FIRE

Game tokens are used for various burning mechanics in the game, including avatar upgrade, cases opening and weapon casting.

MAX

Game governance tokens, used to refer to the DAO governance of the entire ecosystem of Matr1x, with a total supply of 800 Million.

Stable Coin (USDT)

As a widely-used stable coin, USDT is used as the in-game transaction currency and in-game service payment.

NFT Categories

Weapons

The Weapon NFTs which are main combat props in the game can change the appearance of weapons but do not alter the attributes of weapons.

Cases

Players can open cases to obtain a variety of NFT props. Most of the NFT assets in the Matr1x FIRE game come from cases.

Avatars

Avatars are the characters the players use for combat. High-quality avatars can earn FIRE and obtain cases in matches. Avatar NFTs belong to the "mining machine" type of NFT assets. There will also be a series of "cultivation" gameplay for the Avatars.

Main Economic Activities

Matchmaking

In various matchmaking game modes, players with advanced avatars can obtain FIRE tokens and cases.

Avatar Upgrade

By consuming FIRE tokens and other avatars, the attributes of the new avatars can be strengthened to improve in-game performance.

Avatar Reproduction

A new avatar can be produced through 3D bioprinting by fusion gene blueprint extracted from the other two avatars. Players have to pay FIRE tokens to power 3D bioprinters.

Case Opening

Players need to pay USDC and FIRE tokens to open cases and obtain in-game props.

Weapon Casting

Only weapons that meet specific requirements can be put into the Weapon Casting Systems. Players can dismantle some low-quality weapons to acquire raw materials, which can be used in casting upper-quality weapons in a 3D weapon printer, by adding in more new components. Players have to pay FIRE tokens to power the 3D weapon printers.

Main Economic Cycles

Weapon
Case
Avatar
Weapon Systhesis System