MATR1X Whitepaper
  • 1. MATR1X Entertainment Platform Overview
  • 2. MATR1X Core Business
    • Game
      • MATR1X Studio
        • MATR1X FIRE
          • Game Modes
          • Economy & Asset
            • Weapon Skins
              • Souvenir Skins
              • Weapon Synthesis
            • Character
              • Genesis Character NFT
              • Play-to-Own Mechanism
            • Case
          • FIRE Token
        • MATR1X BATTLE
      • Game Investment
        • CASTILE
        • EVERMOON
      • Game Distribution
        • MATR1X Launchpool
    • IP & Entertainment
      • NFT
        • Platform NFT
        • Profile Picture
        • Character
        • Case
        • Weapon Skin
      • Worldview IP Story
        • MATR1X Universe
        • Worldview Stories
          • Cyber Earth
            • Hero Squad
            • Selected Maps
            • Major Forces
            • Weapon-pedia
              • Weapon Type
                • Pistol
                • Rifle
                • Submachine Gun
                • Light Machine Gun
                • Sniper Rifle
                • Shotgun
                • Melee Weapons
                • Tactical Projectile
        • IP Development
          • Worldview Novel
          • Franchising Consumer Products
          • Music
      • Creator Economy
        • MATR1X KUKU
        • Game Asset Editors
        • Creator DAO
          • Creator Community
    • AI
      • AIGC
      • AI Agent
    • Esports
      • Professional League
      • Watch To Earn
      • Esports & Entertainment Hub
        • GEDA Esports
      • Merchandise
    • Blockchain Infrastructure
      • Website Blockchain Portal
        • Asset Account
        • Asset Staking
        • Asset Creation
      • Blockchain Middle Platform
      • NFT Marketplace
      • Decentralized ID
      • Chain
        • DEX
  • 3. MAX Tokenomics
  • 4. Community & DAO
    • Community
      • Web3 Community
      • Web2 Community
      • SNS Community
    • DAO
      • MAX Allocation to Community
      • Rights of MATR1X DAO
      • X To Earn Community
        • Creator DAO
        • Scout Community
        • Other X-to-Earn Communities
  • 5. Technology
    • Public Chain
    • Game Engine
    • Security
  • 6. Roadmap
  • 7. Team
  • 8. Investors
  • 9. Disclaimer
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  1. 5. Technology

Game Engine

Our game logic is built on the basis of Entity Component System (ECS), which can well support the network communication capacity needed for multiplayer competitive games, and provide players with a smooth combat experience and rich gameplay.

We utilize the feature of the new Universal Rendering Pipeline (URP) of the Unity engine to provide the highest possible quality of game graphics on mobile platforms while keeping the game running smoothly.

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