# Economy System

## **Main Tokens Involved in the Economic System**          &#x20;

### **FIRE**&#x20;

Game tokens are used for various burning mechanics in the game, including avatar upgrade, cases opening and weapon casting.   &#x20;

**MAX**

Game governance tokens, used to refer to the DAO governance of the entire ecosystem of Matr1x, with a total supply of 1 billion.       &#x20;

### **Stable Coin (USDC)**

As a widely-used stable coin, USDC is used as the in-game transaction currency and in-game service payment.          &#x20;

## **NFT Categories**           &#x20;

### **Weapons**

The Weapon NFTs which are main combat props in the game can change the appearance of weapons but do not alter the attributes of weapons.        &#x20;

<figure><img src="https://1768038464-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWS8MFUC1BYvcDvTQujt0%2Fuploads%2FIRTLqs4DfZzhSKmVyH3N%2F012d26bd-22c4-4e88-a9f9-f43374250ed4.png?alt=media&#x26;token=3b206fac-e4fc-4145-bc45-3b264448fbbf" alt=""><figcaption><p>Diagram of Firearms</p></figcaption></figure>

### **Cases**

Players can open cases to obtain a variety of NFT props. Most of the NFT assets in the Matr1x FIRE game come from cases.     &#x20;

<figure><img src="https://1768038464-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWS8MFUC1BYvcDvTQujt0%2Fuploads%2FEwWt8zyZkmc8ovLDo7m0%2F3d95a7d0-643d-42bd-a462-f45ac5017a47.png?alt=media&#x26;token=d9467336-3fea-419b-94f1-6ac4af0b7d94" alt=""><figcaption><p>Diagram of Cases</p></figcaption></figure>

### **Avatars**

Avatars are the characters the players use for combat. High-quality avatars can earn FIRE and obtain cases in matches. Avatar NFTs belong to the "mining machine" type of NFT assets. There will also be a series of "cultivation" gameplay for the Avatars.\
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## **Main Economic Activities**

### **Matchmaking**

In various matchmaking game modes, players with advanced avatars can obtain FIRE tokens and cases.

### **Avatar Upgrade**

By consuming FIRE tokens and other avatars, the attributes of the new avatars can be strengthened to improve in-game performance.

### **Avatar Reproduction**

A new avatar can be produced through 3D bioprinting by fusion gene blueprint extracted from the other two avatars. Players have to pay FIRE tokens to power 3D bioprinters.

### **Case Opening**

Players need to pay USDC and FIRE tokens to open cases and obtain in-game props.

### **Weapon Casting**

Only weapons that meet specific requirements can be put into the Weapon Casting Systems. Players can dismantle some low-quality weapons to acquire raw materials, which can be used in casting upper-quality weapons in a 3D weapon printer, by adding in more new components. Players have to pay FIRE tokens to power the 3D weapon printers.       &#x20;

## **Main Economic Cycles**      &#x20;

<figure><img src="https://1768038464-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWS8MFUC1BYvcDvTQujt0%2Fuploads%2FC23X5k0rvyllh8e3tc5R%2F20230208-142904.png?alt=media&#x26;token=6de3e442-6be7-4071-9f26-9094c643c096" alt=""><figcaption></figcaption></figure>
