> For the complete documentation index, see [llms.txt](https://matr1x.gitbook.io/matr1x-whitepaper-mar2023/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://matr1x.gitbook.io/matr1x-whitepaper-mar2023/3.-game/first-game-matr1x-fire/avatar-system.md).

# Avatar System

<figure><img src="https://1768038464-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWS8MFUC1BYvcDvTQujt0%2Fuploads%2FD5mSJlXEnEijFfLrug4Q%2F%E8%A7%92%E8%89%B2%E7%B3%BB%E7%BB%9F%20%E6%B8%B8%E6%88%8F%E7%95%8C%E9%9D%A2.jpeg?alt=media&amp;token=dfbb74da-67e4-4dfd-84cc-8236ad45b80f" alt=""><figcaption><p><em>Note：Test Edition</em></p></figcaption></figure>

## **Beginning**

All players get basic avatars for free to play the game. After acquiring an advanced avatar, players can participate in the making of core props.       &#x20;

## **Attributes**

Players can form a team with advanced avatars to gain merits in matchups. The higher the number and quality of avatars in the team, the higher the maximum number of daily merits obtainable.    &#x20;

## **Gains**

Players can exchange their merits into FIRE tokens and cases in the game.     &#x20;

## **Avatar Upgrade**

Advanced avatars can be further upgraded to higher levels to strengthen their attributes. The stronger the attributes of the avatars in the team, the more the gains are redeemed from merits.     &#x20;

## **Avatar Reproduction**

At the launching stage, the game will release a certain number of genesis avatars. The subsequent advanced avatars will be obtained from the avatar reproduction, in which two avatars could be used to reproduce an advanced avatar in a 3D bioprinter.      &#x20;

<figure><img src="https://1768038464-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWS8MFUC1BYvcDvTQujt0%2Fuploads%2FDg2qq0hQVnl7FLMnUAd9%2FV%2BShooting%20Veronica.jpeg?alt=media&amp;token=a18963bd-d1dd-442b-a0ce-d5bb7fcc220b" alt=""><figcaption></figcaption></figure>
