Weapon

Weapon Type

We provide 30+ different weapon props including: Rifles, Pistols, Sniper Rifles, Submachine Guns, Shotguns, Light Machine Guns, Melee Weapons, Tactical Projectiles, etc.

Weapon Appearance Quality

  • Common: Free to play but could not be minted into NFTs, non-tradable, with basic gameplay experience.

  • Uncommon: Could be minted into NFTs and tradable.

  • Rare: Could be minted into NFTs and tradable.

  • Epic: Could be minted into NFTs and tradable.

  • Legendary: Could be minted into NFTs and tradable. A symbol of dignity of our Game and Community, with very high collection value and exclusive privileges.

  • Mythic: More scarce than legendary weapons, with unlimited imagination for everyone to unlock.

New Skins in Alpha Test

Colubris - Pixel Funland

Gangster | Graffiti

Rioter | Graffiti

Melee Weapons

All melee weapons are Mythic-Quality, which are extremely rare items, and are specially marked with golden signs.

Deinonychus|Dust Storm

Comet|Midnight

Appearance Feature

Wear Value

When the weapon skin is generated, a Wear Value will be randomly assigned to simulate the use of weapon in real life. Once the Wear Value is generated, it could not be changed. The Wear Value of each weapon is unique, making each weapon skin unique, which is in line with the non-homogeneous nature of NFT. The Wear Value of the skin differentiates the appearance between the Battle-Hardened and the Factory-Fresh weapons as well as the brightness and pattern integrity. Wear Value will be classified as 4 grades:

  • Factory Fresh

  • Coating Scratched

  • Material Scarred

  • Battle Hardened

Calf | Volt - Factory Fresh

Calf | Volt - Battle Hardened

Random Pattern Position

Some skins will apply pattern position randomization technology, meaning different pattern templates could be generated under the same texture. As a result, the same skin can also create a different collection experience.

Weapon Casting System

Only weapons that meet specific requirements can be put into the Weapon Casting Systems. A certain quantity of low-quality weapon skins can be randomly synthesized through the casting system to higher quality weapon skins. However, Mythic weapon cannot be synthesized. The Wear Value of the synthetic weapon skin is affected by the material. The higher the Wear Value of the synthetic material, the easier it is to obtain a lower Wear Value for the new synthetic weapon skin.

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