Economy System
Main Introduction: In-Game Asset Classes
Main Tokens Involved in the Economic System
FIRE
Game tokens are used for various burning mechanics in the game, including avatar upgrade, cases opening and weapon casting.
MAX
Game governance tokens, used to refer to the DAO governance of the entire ecosystem of Matr1x, with a total supply of 1 billion.
Stable Coin (USDC)
As a widely-used stable coin, USDC is used as the in-game transaction currency and in-game service payment.
NFT Categories
Weapons
The Weapon NFTs which are main combat props in the game can change the appearance of weapons but do not alter the attributes of weapons.
Cases
Players can open cases to obtain a variety of NFT props. Most of the NFT assets in the Matr1x FIRE game come from cases.
Avatars
Avatars are the characters the players use for combat. High-quality avatars can earn FIRE and obtain cases in matches. Avatar NFTs belong to the "mining machine" type of NFT assets. There will also be a series of "cultivation" gameplay for the Avatars.
Main Economic Activities
Matchmaking
In various matchmaking game modes, players with advanced avatars can obtain FIRE tokens and cases.
Avatar Upgrade
By consuming FIRE tokens and other avatars, the attributes of the new avatars can be strengthened to improve in-game performance.
Avatar Reproduction
A new avatar can be produced through 3D bioprinting by fusion gene blueprint extracted from the other two avatars. Players have to pay FIRE tokens to power 3D bioprinters.
Case Opening
Players need to pay USDC and FIRE tokens to open cases and obtain in-game props.
Weapon Casting
Only weapons that meet specific requirements can be put into the Weapon Casting Systems. Players can dismantle some low-quality weapons to acquire raw materials, which can be used in casting upper-quality weapons in a 3D weapon printer, by adding in more new components. Players have to pay FIRE tokens to power the 3D weapon printers.
Main Economic Cycles
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