MATR1X Whitepaper
  • 1. MATR1X Entertainment Platform Overview
  • 2. MATR1X Core Business
    • Game
      • MATR1X Studio
        • MATR1X FIRE
          • Game Modes
          • Economy & Asset
            • Weapon Skins
              • Souvenir Skins
              • Weapon Synthesis
            • Character
              • Genesis Character NFT
              • Play-to-Own Mechanism
            • Case
          • FIRE Token
        • MATR1X BATTLE
      • Game Investment
        • CASTILE
        • EVERMOON
      • Game Distribution
        • MATR1X Launchpool
    • IP & Entertainment
      • NFT
        • Platform NFT
        • Profile Picture
        • Character
        • Case
        • Weapon Skin
      • Worldview IP Story
        • MATR1X Universe
        • Worldview Stories
          • Cyber Earth
            • Hero Squad
            • Selected Maps
            • Major Forces
            • Weapon-pedia
              • Weapon Type
                • Pistol
                • Rifle
                • Submachine Gun
                • Light Machine Gun
                • Sniper Rifle
                • Shotgun
                • Melee Weapons
                • Tactical Projectile
        • IP Development
          • Worldview Novel
          • Franchising Consumer Products
          • Music
      • Creator Economy
        • MATR1X KUKU
        • Game Asset Editors
        • Creator DAO
          • Creator Community
    • AI
      • AIGC
      • AI Agent
    • Esports
      • Professional League
      • Watch To Earn
      • Esports & Entertainment Hub
        • GEDA Esports
      • Merchandise
    • Blockchain Infrastructure
      • Website Blockchain Portal
        • Asset Account
        • Asset Staking
        • Asset Creation
      • Blockchain Middle Platform
      • NFT Marketplace
      • Decentralized ID
      • Chain
        • DEX
  • 3. MAX Tokenomics
  • 4. Community & DAO
    • Community
      • Web3 Community
      • Web2 Community
      • SNS Community
    • DAO
      • MAX Allocation to Community
      • Rights of MATR1X DAO
      • X To Earn Community
        • Creator DAO
        • Scout Community
        • Other X-to-Earn Communities
  • 5. Technology
    • Public Chain
    • Game Engine
    • Security
  • 6. Roadmap
  • 7. Team
  • 8. Investors
  • 9. Disclaimer
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On this page
  • Credit Rating System
  • Inspector System
  • Scout System
  • Cheating Penalty Mechanism
  • Blacklist Display
  1. 2. MATR1X Core Business
  2. Game
  3. MATR1X Studio
  4. MATR1X FIRE

Anti-cheating System

A fair game environment means a lot to us.

Last updated 10 months ago

We will take strict penalties to "cheating" behaviors:

Credit Rating System

  • When a player is caught cheating, part of his credit scores will be deducted as a penalty.

  • When a player has no cheating behavior in the game, his credit scores will increase.

  • Players who maintain high credit scores get extra rewards.

Inspector System

  • The Inspector System periodically checks all users' game files in the Secure server, to ensure that players is not using third-party software.

  • Comprehensive judgment: we will combine reports from other players, past performance, and abnormal data of the reported player to judge every cheating incident.

Scout System

  • The Scout System selects qualified and experienced players as Scouts to review the disruptive behaviors reported by other players. These scouts will be provided with a replay of the suspected destructive behaviors (about 10-20minutes) and could vote for the final verdict. When the task is resolved, the System will give certain rewards based on the accuracy of the Scouts' judgments.

Cheating Penalty Mechanism

  • When the system detects cheating behaviors, it immediately imposes a ban on the player.

  • Players' cheating behaviors will also affect their game earnings.

Blacklist Display

  • All banned accounts will be on a blacklist, which will be announced on the game's official website to the public.

  • The blacklist includes account ID, nickname, and relevant violation behaviors.

  • When the penalty mechanism is in effect, the above mentioned information will also be displayed in the game.