Weapon Case System
Last updated
Last updated
Weapon Case is the main way for players to obtain weapon skins in MATR1X FIRE. Weapon cases are divided into several types, each with its own unique set of skins and probability.
Conventional Weapon Case
Season Limited Basic Weapon Case: Produced by players with character of advanced. These Cases are an additional output of in-game battles. A new season-limited weapon case will be added each season, and it will be added to the Basic Weapon Case pool after the season is over.
Battle Pass Weapon Case: Exclusively obtained by players upgrading their Battle Pass for the season.
Souvenir Case
The acquisition of Souvenir Cases is usually related to tournaments, events or anniversaries, and is mainly divided into Event Souvenir Weapon Cases (such as KUKU X Collection Souvenir Case) and Tournament Souvenir Weapon Cases.
Active Weapon case
Earned by completing in-game activities or missions. Case-opening generally does not cost tokens. Weapon skins obtained can only be used in-game and are not tradable.
The unboxing mechanism of Weapon Cases is based on random probability, and each Weapon Case has a preset probability of dropping items. These probabilities are transparent and open, ensuring that all players have a fair chance of getting a variety of skins when opening the Weapon Case.
The Weapon Case system is an important part of the MATR1X FIRE game economy. Not only does it provide a goal for players to pursue, but it also provides a reasonable and rich path of conversion for proof of work.
Through the Weapon Case System and the Weapon Synthesis System, players can gain value in the game and sell Weapon Cases or skins through the trading market, creating an active economic cycle.