# Case System

## **Introduction**

There are two main types of cases obtainable through exchanging merits:

* Weapon Cases: Case drops include all kinds of weapons with a small probability of dropping Mythic-Quality items, including melee weapons and gloves.
* Sticker Cases: Case drops include a variety of weapon stickers.

We will release new weapon cases and sticker cases with brand new drops in every game season. In every season, we set the fixed total output number of each case, and the output rate of each kind of cases gradually decreases as the number of outputs rises. Furthermore, certain cases will not be further produced after reaching the fixed output number. Therefore, all weapons and stickers in the game are limited!

So, all weapons and stickers in the game are limited!

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## **Daily Tasks**         &#x20;

Players can obtain task points by completing daily tasks, which can be used to exchange for certain kinds of cases that drop weapons and other game props.

## **Battle Pass**        &#x20;

We will regularly open Battle Pass (BP) activities: players with BPs can enter the battle and complete the activities to higher their BP level and obtain game props.

In every season, the latest release of weapons and props will be placed in the form of cases in BP activities. Players with advanced avatars and BPs have priority access to get the latest cases.

## **Newbie Corner Events**

New players are rewarded with exclusive weapons every day for the first week.

## **Leveling System**

Players gain experience in game matches to top up their Levels, unlocking various privileges in the game：

* Avatar Reproduction
* Team Size Increment
* Level Cap for Advanced Avatars
